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AI Insights · Timothy · April 2024

Top 5 Tank Games in Europe Q1 2024

An overview of the performance of the top 5 tank games in Europe in Q1 2024 based on weekly downloads, revenue, and active users.

Top 5 Tank Games in Europe Q1 2024

In the first quarter of 2024, the top 5 tank games in Europe showed varied performance across key metrics such as weekly downloads, revenue, and active users. Here is a detailed look at how each game fared:

World of Tanks Blitz™ from WARGAMING Group Limited experienced notable fluctuations in weekly revenue, starting the quarter strong at approximately $696K in the first week of January and gradually declining to around $285K by the end of March. Weekly downloads peaked at 71K in the first week and saw a steady decline, ending the quarter at 34K. The game maintained a high active user base, though it decreased from around 2M to 1.3M over the quarter.

War Machines: Battle Tank Games by Wildlife Studios showed a consistent revenue stream, starting at about $192K and ending at $182K. The game saw a significant spike in downloads in early February, reaching 182K, before stabilizing around 89K by the end of the quarter. Active users also displayed a peak in mid-February at 610K, before settling around 379K in the last week of March.

Tanks Blitz - PVP MMO from East-Games LLC had a varied performance in terms of revenue, starting at $223K and closing the quarter at $82K. Downloads fluctuated, peaking at 157K in the first week and decreasing to 70K by the end of March. Active users remained relatively stable, starting at 1.3M and ending the quarter at 1.2M, with minor fluctuations throughout.

Massive Warfare: Tank Battles by Tiny Bytes had a more modest revenue performance, ranging from $30K in early January to around $24K by the end of March. Downloads were highest at 178K in late January, then stabilized to around 46K by the quarter’s end. Active users saw a peak of 234K in late January, ending the quarter at approximately 101K.

Iron Force from CoolFishGames had the lowest revenue among the top 5, with a notable spike to $92K in late January, but generally remained around $17K towards the end of the quarter. The game saw minimal downloads, peaking at 14 and dropping to 5 by the end of March. Active users slightly decreased from 576 to 413 over the quarter.

These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024